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Posted Sat Aug 04, 2007 8:06 pm by dargon
The contest is now over
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Posted Tue Jun 12, 2007 11:47 pm by dargon
The following changes are due to appear in the game sometime this week (I expect Thursday evening). You can see the original posting on the official wiki at http://wiki.guildwars.com/wiki/Gaile_News
Quote: [Dev Update] Skill Balances and PvP Changes -- 12 June 2007
The design team has spent considerable time reviewing the game, and a number of skill balances and PvP changes will be implemented into the game this week. These changes will remain in place for the week and, if they are successful, will remain in the game permanently. We will continue to monitor the state of the game and make adjustments as needed. The game update that is being implemented this week makes the changes listed below:
Automated Tournaments
* Participants in Daily GvG Tournaments no longer require 14-day guild membership.
* Teams in Daily GvG Tournaments now require only four guild members instead of the previous eight.
After monitoring Automated Tournaments, we believe the number of eligible guilds is too low. To resolve this, we plan to relax some restrictions for Daily GvG Tournaments, and to allow guests. It is our hope that this increases the number of teams that can play and raises the popularity of the tournaments.
Hero Battles
* Reduced the rate at which shrines increase the morale meter in Hero Battles.
* The cannon on the Bombardment map now fires every 10 seconds instead of every 15 seconds.
To encourage more aggressive play and to make kills count for more, we slowed down the speed at which shrines award points. Also, we increased the rate that the cannon fires to make it harder to hold the center shrine if the other player controls the cannon. We noticed that many strategies focus on highly defensive builds to control shrines. With these tweaks, we hope to discourage some of these strategies.
General
We added a cap of +25 to the armor buff when stacking skills. A single skill can still bring the bonus over +25, but multiple skills with smaller bonuses will not do so. Armor bonuses from shields, weapons, insignias and inscriptions are not affected and still stack.
Assassin
* Beguiling Haze: increased the Dazed d...
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Posted Wed Apr 11, 2007 12:57 am by Jin
Update - Tuesday April 10
Skill updates
Assassin
* Black Spider Strike: decreased damage to 5..20.
Dervish
* Wearying Strike: increased recharge time to 6 seconds.
Elementalist
* Mind Blast: reduced damage to 15..60.
Monk
* Mending Touch: increased recharge time to 6 seconds.
Mesmer
* Mirror of Disenchantment: increased recharge time to 20 seconds.
Necromancer
* Animate Flesh Golem: decreased Energy cost to 10.
* Dark Fury: fixed a bug in the skill's description that caused it to report its range incorrectly.
* Icy Veins: increased Energy cost to 10.
* Order of the Vampire: decreased Energy cost to 5.
* Spiteful Spirit: decreased Energy cost to 10.
* Well of Blood: decreased Energy cost to 10.
* Well of Power: decreased Energy cost to 10, decreased casting time to 2 seconds.
Ranger
* Natural Stride: increased recharge time to 12 seconds.
* Otyugh's Cry: updated the text to reflect its functionality. This skill only affects your animal companion.
Ritualist
* Brutal Weapon: decreased damage to 5..15, increased duration to 15..45 seconds.
Warrior
* Burst of Aggression: decreased duration to 2..10 seconds.
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Yippee!! Quoted from The Scribe:
Quote:Xunlai Storage Expands
The Xunlai Agents have exciting news! They plan to grant everyone additional storage. Veteran travelers who venture into every corner of the world will receive the greatest rewards, however, because storage capacity will increase with each region—Tyria, Cantha, and Elona—that you frequent. Thus, even if you spend all of your time in a single area, your storage will increase, giving you an additional vault from that region to add to your original storage box. If you are a world traveler like me, and if you journey through all three realms, your storage will quadruple, for you will receive three additional vaults to add to your Xunlai box.
Xunlai storage specialists have listened to the complaints from travelers that storage chests are simply too small to hold treasures from all over the world. After numerous journeys across three distinct lands, replete with noteworthy and valuable items, some adventurers have been forced to discard items they would have preferred to keep, simply because they did not have sufficient storage space. Their entreaties have been heard and responded to.
Truly you must agree that this is remarkable news indeed! We will likely hear an audible sigh of relief from packrats, treasure collectors, and traders the world over. Be sure to check your storage vault in the next few days for this magnanimous gift, and join me in extending a word of thanks to the worthy Xunlai Agents.
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Posted Wed Apr 04, 2007 10:16 pm by dargon
Thought everyone might like to know about the upcoming skill tweaks ANet is planning to test with the players in the very near future (ie next update)
Gaile Grey wrote:
Skill Balances for Early April -- 04 April 2007
Following our continued observation of the Guild Wars ladder and tournament play, we intend our April skill balance updates to resolve current game issues and increase the usefulness of some underpowered skills. These changes will remain in place for the week, and if they are successful, they will remain in the game permanently. We will continue to monitor the state of the game and make adjustments as needed. In our next update, we hope to add additional PvE-only skills to allow more attractive options for cooperative play, as well as begin adjusting some skills to make them more viable in cooperative play.
The skills below will be changed with this week's game update.
Assassin:
* Assassin's Remedy: now works on the next 1..10 attack skills.
* Black Mantis Thrust: decreased Energy cost to 5.
* Dancing Daggers: increased damage to 5..35.
* Golden Lotus Strike: decreased recharge time to 10 seconds.
* Jagged Strike: increased Bleeding duration to 1..15 seconds, decreased recharge time to 1 second.
* Malicious Strike: increased damage to 10..30.
* Recall: changed functionality to "While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill."
* Sharpen Daggers: now works on the next 1..10 attack skills.
* Signet of Toxic Shock: decreased recharge time to 15 seconds.
These changes are part of larger movement to make the Assassin's lead-to-off-hand attack combination a more attractive option. If these changes are successful, future balance updates will continue to improve upon these types of skills. Recall was a balance concern because it was difficult to recognize (there was no actual Enchantment on the teleporting player), and because those facing Recall could do nothing to prevent it. Now it can be removed in order to send the Assassin back prematurely to where he started.
Dervish:
* Avatar of Balthazar: increased duration to 10..90.
* Avat...
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